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1.
Sensors (Basel) ; 21(15)2021 Jul 21.
Article in English | MEDLINE | ID: covidwho-1346524

ABSTRACT

Mobile health (mHealth) has emerged as a potential solution to providing valuable ecological information about the severity and burden of Parkinson's disease (PD) symptoms in real-life conditions. Objective: The objective of our study was to explore the feasibility and usability of an mHealth system for continuous and objective real-life measures of patients' health and functional mobility, in unsupervised settings. Methods: Patients with a clinical diagnosis of PD, who were able to walk unassisted, and had an Android smartphone were included. Patients were asked to answer a daily survey, to perform three weekly active tests, and to perform a monthly in-person clinical assessment. Feasibility and usability were explored as primary and secondary outcomes. An exploratory analysis was performed to investigate the correlation between data from the mKinetikos app and clinical assessments. Results: Seventeen participants (85%) completed the study. Sixteen participants (94.1%) showed a medium-to-high level of compliance with the mKinetikos system. A 6-point drop in the total score of the Post-Study System Usability Questionnaire was observed. Conclusions: Our results support the feasibility of the mKinetikos system for continuous and objective real-life measures of a patient's health and functional mobility. The observed correlations of mKinetikos metrics with clinical data seem to suggest that this mHealth solution is a promising tool to support clinical decisions.


Subject(s)
Mobile Applications , Parkinson Disease , Telemedicine , Feasibility Studies , Humans , Parkinson Disease/diagnosis , Smartphone
2.
Licere (Online) ; 23(03):460-484, 2020.
Article in Portuguese | LILACS (Americas) | ID: grc-745677

ABSTRACT

O presente artigo tem como objetivo apresentar as vivências de lazer mais presentes em tempos de pandemia da Covid-19 e suas relações com os conceitos e as barreiras socioculturais do lazer. Considerando as políticas de quarentena e isolamento social, as vivências de lazer se restringiram ao espaço do lar, surgindo assim novas possibilidades ligadas ao ambiente virtual e também ao ambiente doméstico, como lives musicais, crescimento do uso de plataformas de streaming para filmes, séries, música, jogos, assim como atividades físicas, gastronômicas, jardinagem e roteiros turísticos virtuais. Embora encontradas vivências adaptadas ao espaço do lar, houve também a intensificação de barreiras socioculturais relativas ao nível econômico, grau de instrução, acesso a espaços e equipamentos de lazer, acesso à internet, entre outras. A metodologia foi composta por pesquisa bibliográfica e documental em livros, artigos acadêmicos, publicações e conteúdo jornalísticos ligado a lazer, entretenimento, consumo e lazer doméstico, assim como de órgãos e instituições relacionados a lazer, cultura e turismo em conjunto com alguns levantamentos sobre o novo coronavírus. Como resultado está a existência de novas vivências de lazer e a transformação de algumas que até então eram desenvolvidas em ambientes externos à casa. This article aims to present the leisure experiences most present in pandemic times of Covid-19 and their relationship with the concepts and socio-cultural barriers of leisure. Considering the quarantine and social distancing policies, leisure experiences were restricted to the home space, thus emerging new possibilities related to the virtual environment and also the domestic environment, such as musical "lives", use of streaming platforms for films, series, music, games, as well as physical exercises, cooking and gardening activities and virtual tours. Although it was possible to find experiences adapted to the home space, there was also the intensification of socio-cultural barriers related to the economic development level, education level, access to leisure spaces and equipment, internet access, among others. The methodology consisted of bibliographic and documentary research in books, articles, publications, news and jornalistic content related to leisure, entertainment, consumption and domestic leisure, as well as organs and institutions related to leisure, culture and tourism in line with some surveys related to the new coronavirus. As a result, there is the existence of new leisure experiences and the transformation of some that until then were developed outside their houses.

3.
Licere (Online) ; 23(03):460-484, 2020.
Article in Portuguese | LILACS (Americas) | ID: covidwho-1022739

ABSTRACT

O presente artigo tem como objetivo apresentar as vivências de lazer mais presentes em tempos de pandemia da Covid-19 e suas relações com os conceitos e as barreiras socioculturais do lazer. Considerando as políticas de quarentena e isolamento social, as vivências de lazer se restringiram ao espaço do lar, surgindo assim novas possibilidades ligadas ao ambiente virtual e também ao ambiente doméstico, como lives musicais, crescimento do uso de plataformas de streaming para filmes, séries, música, jogos, assim como atividades físicas, gastronômicas, jardinagem e roteiros turísticos virtuais. Embora encontradas vivências adaptadas ao espaço do lar, houve também a intensificação de barreiras socioculturais relativas ao nível econômico, grau de instrução, acesso a espaços e equipamentos de lazer, acesso à internet, entre outras. A metodologia foi composta por pesquisa bibliográfica e documental em livros, artigos acadêmicos, publicações e conteúdo jornalísticos ligado a lazer, entretenimento, consumo e lazer doméstico, assim como de órgãos e instituições relacionados a lazer, cultura e turismo em conjunto com alguns levantamentos sobre o novo coronavírus. Como resultado está a existência de novas vivências de lazer e a transformação de algumas que até então eram desenvolvidas em ambientes externos à casa. This article aims to present the leisure experiences most present in pandemic times of Covid-19 and their relationship with the concepts and socio-cultural barriers of leisure. Considering the quarantine and social distancing policies, leisure experiences were restricted to the home space, thus emerging new possibilities related to the virtual environment and also the domestic environment, such as musical "lives", use of streaming platforms for films, series, music, games, as well as physical exercises, cooking and gardening activities and virtual tours. Although it was possible to find experiences adapted to the home space, there was also the intensification of socio-cultural barriers related to the economic development level, education level, access to leisure spaces and equipment, internet access, among others. The methodology consisted of bibliographic and documentary research in books, articles, publications, news and jornalistic content related to leisure, entertainment, consumption and domestic leisure, as well as organs and institutions related to leisure, culture and tourism in line with some surveys related to the new coronavirus. As a result, there is the existence of new leisure experiences and the transformation of some that until then were developed outside their houses.

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